whystrainwhy
That's an interesting one for sure. How long have you been trying the game for? Just a couple of minutes or proper prolonged sessions? Iām asking because Iāve noticed this weird phenomenon when testing different screens/panels. The "good" screens tend to give immediate, mild discomfort or pain, but it doesnāt get worse. I usually just adapt over few days and it becomes a good screen. But the other kind ā they feel amazing for the first 30 minutes. I get excited, think Iāve found the one, the "good screen". But after an hour or two, it becomes unbearable. Sometimes I get full-on eye pain or nausea that lasts for days. If I don't get immediate pain when testing new screens, 90% of the times it's the worst of the worst.
It feels like it affects a different part of the brain. Thereās no immediate warning signal, so it seems fine at first, but over time it builds up and overwhelms something that canāt cope. So maybe the gameās settings are hitting that same weird balance? Unless it feels good for longer sessions too, then as we all like to say "who knows what's happening here".
Another theory ā games often push systems hard. Could it be that rendering the game uses so much power that the system temporarily shuts off or lowers certain effects for other things? Older systems would just lag, but newer ones might be smarter and reallocate resources instead. Just a wild guess, but it'd be great to research.
Also, like others have said here, if the game overrides certain settings and that somehow makes the screen more tolerable, then maybe we could make a "dummy" game or background app that does the same ā forces the system to disable the harsh stuff. Long shot, but would be interesting to research and test. Nowadays, with AI, it's so much easier to build your own hardware and software and test, so we definitely could do something like that.
Thanks a lot, and keep us updated on your findings.