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Elever This is impossible to answer without a proper controlled setting study but we spend so much time on here blaming Intel or Graphics settings or whatever and what if it's just the monitor itself?
I greatly appreciate empirical research from even a scientific perspective. I'm sure you can agree with me that the "shotgun" approach of trying various things in isolation with the hope that they work gives delayed progress in the best case with a lot of wasted time and money in the worst case when we're trying to live and work as normal people do. Even this is a nonstarter for trying to engage with companies, however as I've discussed on this forum the expense to undertake such empirical research and cover all potential bases (i.e blue light, PWM or other backlight oscillations, color spectrum, LCD inversion, temporal dithering) is a nontrivial sum and we can't exactly expect companies to undertake such research with a high priority.
To respond your second point
what if it's just the monitor itself? In other words, do people get the same strain when using a streaming stick or a console including an older one like a PS3 vs a newer one vs a Windows laptop
Can't comment on that exact scenario, but here's an example of a certain GPU having aggressive color dithering on a static image visualized by my software. So certainly the source the device can have an impact on the quality of the signal that's largely independent from the monitor.