KM
No more excuses like "but this is how its always been done" and "that's what I learned in the engineering textbook" kind of thing. Some companies do a lot just to save a fraction of a cent.
I see different comments with "gaming" versus 60Hz refresh rate with regards to inversion in particular. Yes, ideally no inversion at all but none of the drawbacks of OLED, etc. More generally, a modular system adaptable to different situations (environmental lightning, use case, and general state of health affecting eyestrain, a users pattern of eye movements) can be another approach (but very expensive).
I heard a story years ago from a VR pioneer who commented on the hard or harsh lighting of the modern generation of computer displays and VR googles.
They absolutely should get feedback from us. I hope the prototypes are not cherry picked best ones that manufacturing tolerances can produce.