- Edited
https://safescreens.org/smartphones-and-social-media-harms/
They do mention eye damage and "digital eye strain" but still with myopic focus on blue light issues. Might be useful to know this at a later point.
I also don't think this will remain a "first world" problem for much longer. See adoption trends of smartphones for example. However, I don't know who is collecting rigorous data specific to health and screen technology issues.
Other intiatives:
https://www.change.org/p/apple-add-accessibility-options-to-reduce-eye-strain-and-support-vision-disability-sufferers
Research papers:
A Comparison of Seven Visual Fatigue Assessment Techniques In Three Data-Acquisition VDT Tasks
https://journals.sagepub.com/doi/abs/10.1518/001872098779649247
They mention "adaptive displays" in response to flicker sensitivity changes in people over time and "workload".
Digital eye strain: prevalence, measurement and amelioration
Video display terminal use and dry eye: preventive measures and future perspectives
https://onlinelibrary.wiley.com/doi/full/10.1111/aos.15105
"Video display terminal (VDT) use reduces blink rates and increases incomplete blinks, leading to tear film instability and ocular inflammation, promoting DED."
Working in the Metaverse: What Are the Risks? A Rapid Review of the Literature
https://papers.ssrn.com/sol3/papers.cfm?abstract_id=4731115
Just showing flicker have effects positive or negative.
Gamma frequency sensory stimulation in mild probable Alzheimer’s dementia patients: Results of feasibility and pilot studies
https://journals.plos.org/plosone/article?id=10.1371/journal.pone.0278412
Recently, we discovered that non-invasive entrainment of gamma frequency oscillations using light flickering at 40Hz (Gamma ENtrainment Using Sensory stimuli, GENUS) reduced amyloid load and induced glial response in the visual cortex of AD model mice, effectively attenuating AD-related pathology