DisplaysShouldNotBeTVs @aiaf in addition to the obvious change made by disabling uniformity2D DISABLING "NormalModeEnable" ALSO MAKES A HUGE CHANGE
(⚠️ FYI, when disabling NormalModeEnable, make sure that ProMotion is off (use 60 FPS or lower.) Even though it also affects ProMotion, trackpad mouse cursor movement will get totally messed up, but this isn't an issue on 60 FPS and lower.)
after disabling:
at default gamma the screen will slightly change color tint and dark grays will get brighter
at darker gamma the screen gets A LOT brighter overall, and background colors look more solid
disabling it also makes shadows on windows feel less 3D (maybe because the level of backlight zones now becomes more similar between a dark window and a lighter background?)
AND on some pages, like the animation when you load the "MacBook Pro" page on Apple.com, there is even more banding after setting NormalModeEnable to false. (look at the white gaps between the laptops that are animating)
again, disabling this simply makes the screen BETTER, it removes another one of the strange tricks used to mask the imperfections(?) of the display, potentially this one is related to control of the mini-LED backlight zones?
this image on Apple's website implies that typically mini-LED zones will have different brightness per zone that attempts to match whatever image is being shown?
potentially this property reduces or disables this?
there are still some blotches of (now not dithered anymore) gray on white backgrounds visible at lower gammas, but we're just a property away from clean screen output (aside from forcing 8-bit which is also important), i can feel it
So far:
enableDither = false: way less text shimmer, can more easily visually process multiple occurrences of a repeating object at once, edges of "pixel-perfect" icons in Finder list view look sharper
uniformity2D = false: the "vignette effect" / fade at edges is GONE
NormalModeEnable = false: less "cloudy", more natural color tint
both uniformity2D and this potentially reduce the weird "fake 3D" effect
The issues that remain:
"Fuzzy text/glowing halo around text" (may be related to panels from one of the multiple manufacturers only, based on prior experience since one friend's Mac didn't have this issue), some shimmer on certain background colors, blotches of slightly different shades on solid backgrounds (that are very obvious now because they can't "blend in" by being dithered)