So it depends on the age of the laptop as well as whether or not (obviously) the Temporal Dithering is causing you problems. New (last 2 years) Intel laptops with discrete graphic coprocessors (usually nVidia) still use the Intel chip for the final phases of rendering. In other words, the framebuffer and output control happen on Intel. (Or, if you are using a VGA port, DAC also happens there). The coprocessor just renders frames and deposits them into the framebuffer. This is actually great technology, but bad news for those of us who can't look at Intel chips.
I tried this (ditherig) on my Surface Book, it didn't make much difference but the screen on that is so high-def that honestly I think that is 90% of the problem there (it's a 12" screen running at 4k). I'm going to try on my pair of XPS's and see how that turns out, as well as on my Surface Pro 3. I'll post back.