Update from Win11 21H2 to Win11 22H2 leads to eye strain
ryans No. i checked bios. it has old version. This is defenetly something inside windows. But i couldnt find any traces. It is very strange - i checked eventvwr - and i didn't find any install or updates events. It looks like fucking magic. Some people say, thath DWM could be the reason - but it couldnt be updated without any traces. Very very strange things.
Now i gonna try win10. maybe it hasn't this kind of "shadow" update
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OK, I'M GONNA SAY IT AND YOU'RE GONNA HATE ME, BUT HEAR ME OUT
I did a back up and went to Win11 22H2. Also went for the latest NVIDIA GameReady driver version which is 527.56
IT IS FUCKING AMAZING!!!! Can't even compare to Win 11 21H2, it blows it away! The 3D effect is gone, the slight shimmering on letters is gone, colors are vivid but without plucking your brains out all the time.
I played PUBG on 165Hz for SEVERAL HOURS. Several Hours bruh… do you realize what that means?!?! It means this is the "HOLY GRAIL" driver and Windows version combo for me!!! I can recommend anyone with NVIDIA RTX 30 series GPU try that combo (but not before they make a back up of their working setup)!
I immediately did an image and tried all ways possible to stop Windows Update and managed to stop it so far.
The things that helped me to stop Win Update are the following two:
AND
https://www.youtube.com/watch?v=sRom8GhkuUs&ab_channel=Pureinfotech
Good luck gang! I came to realize it is NOT the display/monitor at fault. IT'S ALL SOFTWARE AND RENDERING! It's all how the f-ing OS/software draws these frames on your screen!!!
I will definitely be sticking to these two combined - Win 11 22H2, build 22621.963 and NVIDIA GR driver 527.56.
Oshim, great job finding something good for you. On my regular PC, if I force install W11 it will use a video driver from 2016 because Intel stopped updating the igpu driver long ago so I might have a very different experience. I do have a Steam Deck, I should try a Windows-to-Go drive on it sometime and see what happens since the drivers for it are current AMD ones (for RDNA2).
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@Sunspark , if you're using an Intel internal graphics adapter, please try Ditherig.exe. It completely removes temporal dithering.
I've tried it on my wife's laptop and it works wonders. Yes, a lot of gradient but who cares when it's good on the eyes.
Someone here mentioned that laptops only go to 266 000 colors or something along those lines and dither all the rest up to 16.7 million. Ditherig.exe completely stops the dithering and I can confirm that it's very nice on the eyes. You should definitely try it with the internal graphics (that's what it was invented for).
Good luck!
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Very sorry to hear that :/
What's your monitor's panel? Mine is Innolux (using a Gigabyte M32q monitor). I've had huge problems with LG and AU Optronics panels in the past.
Also, I don't know anything about GTX 1660… I've had a 780 Ti and a 1080 before the 3080 and it did not collaborate well with LG and AU Optronics panels' monitors.
Seems you were correct that with a different setup it will yield different result and unfortunately you had to prove yourself right in a bad way.
*addition to above after checking your monitor
Hey, I just saw that your monitor has a TN panel. Could it be that FRC/dithering is the problem. TN panels tend to be 6 bit and to reach 8 bit color they dither a lot. Could this be the issue with you?
To see if this is the case, please try this in the NVIDIA control panel:
tfouto hard to say.
I haven't done a comparison between the two versions on the same pc, but I would tell you it's the same. The audit mode of W11 is different, it definitely looks better but I can't use it on my work notebook.
However, as you may have read, I had found the right setup and it was destroyed by the KB5020880 update.
For now I uninstall it every day, but I don't know how long I can keep it up....
This is impossible to answer without a proper controlled setting study but we spend so much time on here blaming Intel or Graphics settings or whatever and what if it's just the monitor itself? In other words, do people get the same strain when using a streaming stick or a console including an older one like a PS3 vs a newer one vs a Windows laptop etc.
For me I don't see a difference from laptop to laptop or from console to a device like a Fire Stick or to a laptop. I'm not saying Windows can't be at fault of course but I think the biggest problem are the monitors themselves.
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Elever This is impossible to answer without a proper controlled setting study but we spend so much time on here blaming Intel or Graphics settings or whatever and what if it's just the monitor itself?
I greatly appreciate empirical research from even a scientific perspective. I'm sure you can agree with me that the "shotgun" approach of trying various things in isolation with the hope that they work gives delayed progress in the best case with a lot of wasted time and money in the worst case when we're trying to live and work as normal people do. Even this is a nonstarter for trying to engage with companies, however as I've discussed on this forum the expense to undertake such empirical research and cover all potential bases (i.e blue light, PWM or other backlight oscillations, color spectrum, LCD inversion, temporal dithering) is a nontrivial sum and we can't exactly expect companies to undertake such research with a high priority.
To respond your second point
what if it's just the monitor itself? In other words, do people get the same strain when using a streaming stick or a console including an older one like a PS3 vs a newer one vs a Windows laptop
Can't comment on that exact scenario, but here's an example of a certain GPU having aggressive color dithering on a static image visualized by my software. So certainly the source the device can have an impact on the quality of the signal that's largely independent from the monitor.