tsb why sell the GPU if the older driver works? Btw which GPU?

tsb What GPU in question?

FWIW: With my Radeon Pro W5500 under Linux with the amdgpu driver I haven't noticed any issues.

    JTL wow wasn't aware of that wiki. Thanks!

    I bought the same capture card you mentioned in one of your posts so I can figure out some more hardware too!

    • JTL replied to this.

      Its a 3080 10GB from the first series.

      For some newer games one need sometimes some new driver, because they complain and if started with an old driver, it may work, but may cause problems as well. I had this with CoD already.

      Well for some time I can surely live with this, but later things will probably stop working.

      Anyway I think I’ll give a try to some intel Arc, maybe keeping both Gpus for a while and lets see. Maybe I’ll just put both of them in the pc and hook them up to different displays. Then I just choose one ingame if possible, or if not, just disable one as device. Never did this, sounds like a plan.

        JTL thank you! My only concern is looking at the static like appearance of how the dithering looks on the lossless video. My eyes/brain is very sensitive. Is there anyway to have the SW result in pass or failed instead of manually checking the video feed for that flickery static appearance?

        • JTL replied to this.

          tsb ohhh that's right I forgot about some games relying on newer drivers. Hopefully the Intel GPU will be better

          tsb

          I'm just checking differences between the "good old symptomless" 528.02 driver and the newest atm 546.33 drivers and I can witness the famous glowing/over-saturated/over-brighted effects on the desktop wallpaper already(!)

          what monitor(model) do you use with the "good old symptomless" driver?
          what settings: connection DP or HDMI ? 60Hz or more ? GSYNC? color profile ?
          OS version?
          Thanks.

          a month later

          jordan That's something I've wanted to explore but hasn't been implemented (yet). As a compromise you can exclusively use frame-by-frame mode which doesn't play it in realtime as a video, but it just displays discrete frames iterated over keypresses.

          dev