photon78s Not sure, given that both a 2 hour session with the Vision Pro this year, an hour with the original Vive back in 2016, and a recent Oculus headset I tried briefly were all fine enough for me, even when I used a more complex app like VS Code Web on the Vision Pro text was more readable than ANY other modern Apple device
(I really enjoyed the eye tracking control method too, I wish I could use the Vision Pro control method on regular screens). Depth perception felt natural for me in all 3.
Other stereoscopic displays like Nintendo 3DS are also fine for me, ironically I get less strain from them even in 3D mode compared to any modern device (although I prefer the 2D mode if I'm going to play for multiple hours)
I didn't have to "prepare" for trying those VR devices, they worked fine for me without any immediate problem — probably because each of my eyes is getting a totally separate image that they each can understand independently
(The only time I got strain during that Vision Pro test was in the Mindfulness app that used a completely black background, since my eyes couldn't perceive pure black as "far away". Everything else that used passthrough was fine and had accurate depth, although the camera feed was disappointingly low resolution compared to the UI)
On the other hand… outside of VR and stereoscopic displays, I cannot stand any 2D display that has this "false 3D effect" for more than 20 minutes LOL
VR headsets actually makes me feel like I have better depth perception in the real world after I use them sometimes…
but "false 3D" 2D displays totally mess up my depth perception SO much and give me tunnel vision that lasts for hourrs