- Edited
DisplaysShouldNotBeTVs this is great information! I'm so glad that my theories have some kind of basis I mean you can read and read about anecdotal evidence but after trying all of these different OSes on 10+ different laptops (and my own PC with external monitors), it surely has to be both a GPU "just doing the dithering anyway" or at the OS "just doing the dithering anyway" even after "disabling it" - I remember early on when I was only focused on laptops, I thought it was just a PWM thing but after many laptops that were shown to have "no PWM", I thought that maybe it was the fact that it was an integrated GPU that might have been doing weird stuff with signal. After trying laptops with both integrated GPU AND an "external" GPU like Nvidia and many failed attempts at using Windows 11 on those laptops, that's when I tried Windows 11 on my desktop PC with the same exact problems with eyestrain.
As I'm still a bit new to this, when it comes to the specifics of the intel drivers, I don't believe my desktop PC has any Intel specific components, though I do have my AMD Ryzen processor and my Nvidia GeForce 3080 TI. After looking at this particular link that you linked: https://www.mail-archive.com/intel-gfx@lists.freedesktop.org/msg253558.html
^ Is there a way to completely disable all dithering at the GPU or driver level via command line? Also, is it possible that true 8 or 10 bit displays would make the dithering unnecessary or do you think the dithering would just happen anyway? I'd love to find some more information about the implications of the future of this kind of technology because if just "doing the simple things" like watching videos in a web browser require beefier and beefier hardware or even to just play a game, then is it inevitable that this dithering will be everywhere as well?
And fyi, while using the nouveau drivers, I ran this command:
xrandr --output DP-3 --set "dithering mode" "off"
^ When I check xrandr --prop
it appears that the dithering mode
was switched from auto
to off
- Would this be the correct way to disable dithering at the GPU level even though it's targeting the monitor?